#include <RenderModule.hpp>
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| CulledNodeT (NodeT const *pnode={}, uint32_t pinstanceCount={}, bool pvisible={}) |
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◆ CulledNodeT()
template<typename NodeT >
castor3d::CulledNodeT< NodeT >::CulledNodeT |
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NodeT const * | pnode = {}, |
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uint32_t | pinstanceCount = {}, |
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bool | pvisible = {} ) |
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inlineexplicit |
◆ indexCount
template<typename NodeT >
◆ instanceCount
template<typename NodeT >
◆ node
template<typename NodeT >
◆ vertexCount
template<typename NodeT >
◆ visible
template<typename NodeT >
The documentation for this struct was generated from the following file: