Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | Public Attributes | List of all members
castor3d::CpuUpdater::DirtyObjects Struct Reference

#include <RenderModule.hpp>

Public Member Functions

 DirtyObjects ()=default
 
bool isEmpty () const
 

Public Attributes

castor::Vector< SceneNode * > dirtyNodes {}
 
castor::Vector< Geometry * > dirtyGeometries {}
 
castor::Vector< BillboardBase * > dirtyBillboards {}
 
castor::Vector< Light * > dirtyLights {}
 
castor::Vector< Camera * > dirtyCameras {}
 

Constructor & Destructor Documentation

◆ DirtyObjects()

castor3d::CpuUpdater::DirtyObjects::DirtyObjects ( )
default

Member Function Documentation

◆ isEmpty()

bool castor3d::CpuUpdater::DirtyObjects::isEmpty ( ) const
inline

Member Data Documentation

◆ dirtyBillboards

castor::Vector< BillboardBase * > castor3d::CpuUpdater::DirtyObjects::dirtyBillboards {}

Referenced by isEmpty().

◆ dirtyCameras

castor::Vector< Camera * > castor3d::CpuUpdater::DirtyObjects::dirtyCameras {}

Referenced by isEmpty().

◆ dirtyGeometries

castor::Vector< Geometry * > castor3d::CpuUpdater::DirtyObjects::dirtyGeometries {}

Referenced by isEmpty().

◆ dirtyLights

castor::Vector< Light * > castor3d::CpuUpdater::DirtyObjects::dirtyLights {}

Referenced by isEmpty().

◆ dirtyNodes

castor::Vector< SceneNode * > castor3d::CpuUpdater::DirtyObjects::dirtyNodes {}

Referenced by isEmpty().


The documentation for this struct was generated from the following file: