Castor3D 0.16.0
Multiplatform 3D engine
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#include <RenderModule.hpp>
Public Member Functions | |
DirtyObjects ()=default | |
bool | isEmpty () const |
Public Attributes | |
castor::Vector< SceneNode * > | dirtyNodes {} |
castor::Vector< Geometry * > | dirtyGeometries {} |
castor::Vector< BillboardBase * > | dirtyBillboards {} |
castor::Vector< Light * > | dirtyLights {} |
castor::Vector< Camera * > | dirtyCameras {} |
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default |
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inline |
References dirtyBillboards, dirtyCameras, dirtyGeometries, dirtyLights, and dirtyNodes.
castor::Vector< BillboardBase * > castor3d::CpuUpdater::DirtyObjects::dirtyBillboards {} |
Referenced by isEmpty().
castor::Vector< Camera * > castor3d::CpuUpdater::DirtyObjects::dirtyCameras {} |
Referenced by isEmpty().
castor::Vector< Geometry * > castor3d::CpuUpdater::DirtyObjects::dirtyGeometries {} |
Referenced by isEmpty().
castor::Vector< Light * > castor3d::CpuUpdater::DirtyObjects::dirtyLights {} |
Referenced by isEmpty().
castor::Vector< SceneNode * > castor3d::CpuUpdater::DirtyObjects::dirtyNodes {} |
Referenced by isEmpty().