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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::LayeredLightPropagationVolumesT< GeometryVolumesT >, including all inherited members.
| accept(ConfigurationVisitorBase &visitor) | castor3d::LayeredLightPropagationVolumesBase | |
| cleanup() noexcept | castor3d::LayeredLightPropagationVolumesBase | |
| countInitialisationSteps() noexcept | castor3d::LayeredLightPropagationVolumesT< GeometryVolumesT > | inlinestatic |
| getName() const noexcept | castor::NamedBaseT< T > | inline |
| initialise() | castor3d::LayeredLightPropagationVolumesBase | |
| LayeredLightPropagationVolumesBase(crg::ResourcesCache &resources, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResultArray const &lpvResult, LayeredLpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes) | castor3d::LayeredLightPropagationVolumesBase | protected |
| LayeredLightPropagationVolumesT(crg::ResourcesCache &resources, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResultArray const &lpvResult, LayeredLpvGridConfigUbo &lpvGridConfigUbo) | castor3d::LayeredLightPropagationVolumesT< GeometryVolumesT > | inline |
| m_name | castor::NamedBaseT< T > | protected |
| NamedBaseT(T name) noexcept | castor::NamedBaseT< T > | inlineexplicit |
| registerLight(Light *light) | castor3d::LayeredLightPropagationVolumesBase | |
| rename(T name) noexcept | castor::NamedBaseT< T > | inline |
| render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) | castor3d::LayeredLightPropagationVolumesBase | |
| update(CpuUpdater &updater) | castor3d::LayeredLightPropagationVolumesBase |