#include <LayeredLightPropagationVolumes.hpp>
◆ LayeredLightPropagationVolumesBase()
◆ accept()
◆ cleanup()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::cleanup |
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noexcept |
◆ initialise()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::initialise |
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◆ registerLight()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::registerLight |
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Light * | light | ) |
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◆ render()
C3D_API crg::SemaphoreWaitArray castor3d::LayeredLightPropagationVolumesBase::render |
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crg::SemaphoreWaitArray const & | toWait, |
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ashes::Queue const & | queue ) |
◆ update()
C3D_API void castor3d::LayeredLightPropagationVolumesBase::update |
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CpuUpdater & | updater | ) |
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The documentation for this class was generated from the following file: