#include <RenderModule.hpp>
◆ CpuUpdater()
| castor3d::CpuUpdater::CpuUpdater |
( |
| ) |
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default |
◆ bandRatio
| castor::Point2f castor3d::CpuUpdater::bandRatio {} |
◆ bgMtxModl
| castor::Matrix4x4f castor3d::CpuUpdater::bgMtxModl {} |
◆ bgMtxProj
| castor::Matrix4x4f castor3d::CpuUpdater::bgMtxProj {} |
◆ bgMtxView
| castor::Matrix4x4f castor3d::CpuUpdater::bgMtxView {} |
◆ camera
| Camera* castor3d::CpuUpdater::camera { nullptr } |
◆ cellSize
| float castor3d::CpuUpdater::cellSize { 0.0f } |
◆ combineIndex
| uint32_t castor3d::CpuUpdater::combineIndex { 0u } |
◆ debugIndex
| uint32_t castor3d::CpuUpdater::debugIndex { 0u } |
◆ dirtyScenes
◆ gridCenter
| castor::Point3f castor3d::CpuUpdater::gridCenter {} |
◆ index
| uint32_t castor3d::CpuUpdater::index { 0u } |
◆ isSafeBanded
| bool castor3d::CpuUpdater::isSafeBanded { true } |
◆ jitter
| castor::Point2f castor3d::CpuUpdater::jitter |
◆ light
| Light* castor3d::CpuUpdater::light { nullptr } |
◆ node
| SceneNode const* castor3d::CpuUpdater::node { nullptr } |
◆ queues
◆ scene
| Scene* castor3d::CpuUpdater::scene { nullptr } |
◆ targetImage
| crg::ImageViewIdArray castor3d::CpuUpdater::targetImage {} |
◆ techniquesQueues
◆ time
◆ total
◆ tslf
◆ viewport
| Viewport* castor3d::CpuUpdater::viewport { nullptr } |
◆ voxelConeTracing
| bool castor3d::CpuUpdater::voxelConeTracing { false } |
The documentation for this struct was generated from the following file: