Castor3D 0.16.0
Multiplatform 3D engine
castor3d::ProgressStyle Member List

This is the complete list of members for castor3d::ProgressStyle, including all inherited members.

ControlStyle(ControlType type, castor::String const &name, Scene *scene, Engine &engine, MouseCursor cursor=MouseCursor::eArrow)castor3d::ControlStyleinline
doCreateMaterial(MaterialObs material, float offset, castor::String const &suffix) constcastor3d::ControlStyleinlineprotected
getBackgroundMaterial() const noexceptcastor3d::ControlStyleinline
getContainerStyle() constcastor3d::ProgressStyleinline
getContainerStyle()castor3d::ProgressStyleinline
getCursor() const noexceptcastor3d::ControlStyleinline
getEngine() const noexceptcastor3d::ControlStyleinline
getForegroundMaterial() const noexceptcastor3d::ControlStyleinline
getLabelStyle()castor3d::ProgressStyleinline
getName() const noexceptcastor::NamedBaseT< T >inline
getProgressStyle() constcastor3d::ProgressStyleinline
getProgressStyle()castor3d::ProgressStyleinline
getScene() const noexceptcastor3d::ControlStyleinline
getTextFontName() constcastor3d::ProgressStyleinline
getTextMaterial() constcastor3d::ProgressStyleinline
getTitleFontName() constcastor3d::ProgressStyleinline
getTitleMaterial() constcastor3d::ProgressStyleinline
getType() const noexceptcastor3d::ControlStyleinline
hasScene() const noexceptcastor3d::ControlStyleinline
isBackgroundInvisible() const noexceptcastor3d::ControlStyleinline
isForegroundInvisible() const noexceptcastor3d::ControlStyleinline
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
ProgressStyle(castor::String const &name, Engine &engine, castor::String const &fontName)castor3d::ProgressStyleinline
ProgressStyle(castor::String const &name, Scene *scene, Engine &engine, castor::String const &fontName)castor3d::ProgressStyleinline
rename(T name) noexceptcastor::NamedBaseT< T >inline
setBackgroundInvisible(bool value) noexceptcastor3d::ControlStyleinline
setBackgroundMaterial(MaterialObs value)castor3d::ControlStyleinline
setCursor(MouseCursor value) noexceptcastor3d::ControlStyleinline
setForegroundInvisible(bool value) noexceptcastor3d::ControlStyleinline
setForegroundMaterial(MaterialObs value)castor3d::ControlStyleinline
setTextFontName(castor::StringView value)castor3d::ProgressStyleinline
setTextMaterial(MaterialObs value)castor3d::ProgressStyleinline
setTitleFontName(castor::String value)castor3d::ProgressStyleinline
setTitleMaterial(MaterialObs value)castor3d::ProgressStyleinline
Typecastor3d::ProgressStylestatic
~ControlStyle() noexcept=defaultcastor3d::ControlStylevirtual