#include <StyleControl.hpp>
◆ ~ControlStyle()
virtual C3D_API castor3d::ControlStyle::~ControlStyle |
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virtualdefaultnoexcept |
◆ ControlStyle()
◆ doCreateMaterial()
◆ getBackgroundMaterial()
MaterialObs castor3d::ControlStyle::getBackgroundMaterial |
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const |
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inlinenoexcept |
◆ getCursor()
MouseCursor castor3d::ControlStyle::getCursor |
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const |
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inlinenoexcept |
◆ getEngine()
Engine & castor3d::ControlStyle::getEngine |
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const |
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inlinenoexcept |
◆ getForegroundMaterial()
MaterialObs castor3d::ControlStyle::getForegroundMaterial |
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const |
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inlinenoexcept |
◆ getScene()
Scene & castor3d::ControlStyle::getScene |
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const |
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inlinenoexcept |
◆ getType()
◆ hasScene()
bool castor3d::ControlStyle::hasScene |
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const |
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inlinenoexcept |
◆ isBackgroundInvisible()
bool castor3d::ControlStyle::isBackgroundInvisible |
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const |
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inlinenoexcept |
◆ isForegroundInvisible()
bool castor3d::ControlStyle::isForegroundInvisible |
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const |
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inlinenoexcept |
◆ setBackgroundInvisible()
void castor3d::ControlStyle::setBackgroundInvisible |
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bool | value | ) |
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inlinenoexcept |
◆ setBackgroundMaterial()
void castor3d::ControlStyle::setBackgroundMaterial |
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MaterialObs | value | ) |
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inline |
◆ setCursor()
void castor3d::ControlStyle::setCursor |
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MouseCursor | value | ) |
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inlinenoexcept |
◆ setForegroundInvisible()
void castor3d::ControlStyle::setForegroundInvisible |
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bool | value | ) |
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inlinenoexcept |
◆ setForegroundMaterial()
void castor3d::ControlStyle::setForegroundMaterial |
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MaterialObs | value | ) |
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inline |
The documentation for this class was generated from the following file: