Castor3D 0.16.0
Multiplatform 3D engine
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#include <StyleFrame.hpp>
Public Member Functions | |
FrameStyle (castor::String const &name, Scene *scene, Engine &engine, castor::String const &fontName) | |
FrameStyle (castor::String const &name, Engine &engine, castor::String const &fontName) | |
void | setHeaderFont (castor::StringView value) |
void | setHeaderTextMaterial (MaterialObs value) |
castor::String const & | getHeaderFontName () const |
MaterialObs | getHeaderTextMaterial () const |
Public Member Functions inherited from castor3d::ControlStyle | |
virtual C3D_API | ~ControlStyle () noexcept=default |
ControlStyle (ControlType type, castor::String const &name, Scene *scene, Engine &engine, MouseCursor cursor=MouseCursor::eArrow) | |
void | setBackgroundMaterial (MaterialObs value) |
void | setForegroundMaterial (MaterialObs value) |
void | setCursor (MouseCursor value) noexcept |
void | setBackgroundInvisible (bool value) noexcept |
void | setForegroundInvisible (bool value) noexcept |
bool | isBackgroundInvisible () const noexcept |
bool | isForegroundInvisible () const noexcept |
MaterialObs | getBackgroundMaterial () const noexcept |
MaterialObs | getForegroundMaterial () const noexcept |
ControlType | getType () const noexcept |
MouseCursor | getCursor () const noexcept |
Engine & | getEngine () const noexcept |
bool | hasScene () const noexcept |
Scene & | getScene () const noexcept |
Public Member Functions inherited from castor::NamedBaseT< T > | |
NamedBaseT (T name) noexcept | |
Constructor. | |
T const & | getName () const noexcept |
Retrieves the name. | |
void | rename (T name) noexcept |
Static Public Attributes | |
static ControlType constexpr | Type = ControlType::eFrame |
Friends | |
class | FrameCtrl |
Additional Inherited Members | |
Protected Member Functions inherited from castor3d::ControlStyle | |
MaterialObs | doCreateMaterial (MaterialObs material, float offset, castor::String const &suffix) const |
Protected Attributes inherited from castor::NamedBaseT< T > | |
T | m_name |
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References castor3d::ControlStyle::setBackgroundInvisible(), and castor3d::ControlStyle::setForegroundInvisible().
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