Castor3D 0.16.0
Multiplatform 3D engine
castor3d::FrameStyle Member List

This is the complete list of members for castor3d::FrameStyle, including all inherited members.

ControlStyle(ControlType type, castor::String const &name, Scene *scene, Engine &engine, MouseCursor cursor=MouseCursor::eArrow)castor3d::ControlStyleinline
doCreateMaterial(MaterialObs material, float offset, castor::String const &suffix) constcastor3d::ControlStyleinlineprotected
FrameCtrlcastor3d::FrameStylefriend
FrameStyle(castor::String const &name, Scene *scene, Engine &engine, castor::String const &fontName)castor3d::FrameStyleinline
FrameStyle(castor::String const &name, Engine &engine, castor::String const &fontName)castor3d::FrameStyleinline
getBackgroundMaterial() const noexceptcastor3d::ControlStyleinline
getCursor() const noexceptcastor3d::ControlStyleinline
getEngine() const noexceptcastor3d::ControlStyleinline
getForegroundMaterial() const noexceptcastor3d::ControlStyleinline
getHeaderFontName() constcastor3d::FrameStyleinline
getHeaderTextMaterial() constcastor3d::FrameStyleinline
getName() const noexceptcastor::NamedBaseT< T >inline
getScene() const noexceptcastor3d::ControlStyleinline
getType() const noexceptcastor3d::ControlStyleinline
hasScene() const noexceptcastor3d::ControlStyleinline
isBackgroundInvisible() const noexceptcastor3d::ControlStyleinline
isForegroundInvisible() const noexceptcastor3d::ControlStyleinline
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
rename(T name) noexceptcastor::NamedBaseT< T >inline
setBackgroundInvisible(bool value) noexceptcastor3d::ControlStyleinline
setBackgroundMaterial(MaterialObs value)castor3d::ControlStyleinline
setCursor(MouseCursor value) noexceptcastor3d::ControlStyleinline
setForegroundInvisible(bool value) noexceptcastor3d::ControlStyleinline
setForegroundMaterial(MaterialObs value)castor3d::ControlStyleinline
setHeaderFont(castor::StringView value)castor3d::FrameStyleinline
setHeaderTextMaterial(MaterialObs value)castor3d::FrameStyleinline
Typecastor3d::FrameStylestatic
~ControlStyle() noexcept=defaultcastor3d::ControlStylevirtual