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Castor3D 0.17.0
Multiplatform 3D engine
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#include <RenderNodeModule.hpp>
Public Types | |
| using | Object = Submesh |
| using | Instance = Geometry |
| using | Command = VkDrawIndexedIndirectCommand |
| using castor3d::RenderNodeTraitsT< NodeT >::Command = VkDrawIndexedIndirectCommand |
| using castor3d::RenderNodeTraitsT< NodeT >::Instance = Geometry |
| using castor3d::RenderNodeTraitsT< NodeT >::Object = Submesh |