Castor3D 0.16.0
Multiplatform 3D engine
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#include <Mesh.hpp>
Public Attributes | |
SceneContext * | scene {} |
RootContext * | root {} |
ObjectContext * | geometry {} |
MeshResPtr | mesh {} |
MeshRes | ownMesh {} |
MeshAnimationUPtr | morphAnimation {} |
Submesh * | submesh {} |
SubmeshComponent * | submeshComponent {} |
ObjectContext* castor3d::MeshContext::geometry {} |
MeshResPtr castor3d::MeshContext::mesh {} |
MeshAnimationUPtr castor3d::MeshContext::morphAnimation {} |
MeshRes castor3d::MeshContext::ownMesh {} |
RootContext* castor3d::MeshContext::root {} |
SceneContext* castor3d::MeshContext::scene {} |
Submesh* castor3d::MeshContext::submesh {} |
SubmeshComponent* castor3d::MeshContext::submeshComponent {} |