#include <TextureConfigurationBuffer.hpp>
◆ heightFactor
| float castor3d::TextureConfigurationBuffer::Data::heightFactor {} |
◆ isTileAnim
| uint32_t castor3d::TextureConfigurationBuffer::Data::isTileAnim {} |
◆ isTransformAnim
| uint32_t castor3d::TextureConfigurationBuffer::Data::isTransformAnim {} |
◆ needsXInv
| uint32_t castor3d::TextureConfigurationBuffer::Data::needsXInv {} |
◆ needsYInv
| uint32_t castor3d::TextureConfigurationBuffer::Data::needsYInv {} |
◆ needsZInv
| uint32_t castor3d::TextureConfigurationBuffer::Data::needsZInv {} |
◆ normal2Chan
| uint32_t castor3d::TextureConfigurationBuffer::Data::normal2Chan {} |
◆ normalFactor
| float castor3d::TextureConfigurationBuffer::Data::normalFactor {} |
◆ normalGMult
| float castor3d::TextureConfigurationBuffer::Data::normalGMult {} |
◆ pad0
| uint32_t castor3d::TextureConfigurationBuffer::Data::pad0 {} |
◆ pad1
| uint32_t castor3d::TextureConfigurationBuffer::Data::pad1 {} |
◆ rotateU
| float castor3d::TextureConfigurationBuffer::Data::rotateU {} |
◆ rotateV
| float castor3d::TextureConfigurationBuffer::Data::rotateV {} |
◆ scale
| castor::Point3f castor3d::TextureConfigurationBuffer::Data::scale {} |
◆ texcoordSet
| uint32_t castor3d::TextureConfigurationBuffer::Data::texcoordSet {} |
◆ tileSet
| castor::Point4f castor3d::TextureConfigurationBuffer::Data::tileSet {} |
◆ translate
| castor::Point3f castor3d::TextureConfigurationBuffer::Data::translate {} |
The documentation for this struct was generated from the following file: