| cleanup(RenderDevice const &device) | castor3d::SubmeshComponentData | |
| copy(SubmeshComponentDataRPtr data) const override | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inlinevirtual |
| gather(PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inlinevirtual |
| getData() | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inline |
| getData() const | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inline |
| getUsageFlags() const noexcept | castor3d::SubmeshComponentData | inlinevirtual |
| initialise(RenderDevice const &device) | castor3d::SubmeshComponentData | |
| isDirty() const noexcept | castor3d::SubmeshComponentData | inline |
| m_submesh | castor3d::SubmeshComponentData | protected |
| needsUpdate() noexcept | castor3d::SubmeshComponentData | inline |
| operator=(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
| operator=(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
| setData(castor::Vector< DataT > const &data) | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | inline |
| SubmeshComponentData(Submesh &submesh) | castor3d::BaseDataComponentT< SubmeshDataT, DataT >::ComponentData | |
| SubmeshSubComponent()=default | castor3d::SubmeshSubComponent | |
| SubmeshSubComponent(SubmeshSubComponent const &)=delete | castor3d::SubmeshSubComponent | |
| SubmeshSubComponent(SubmeshSubComponent &&) noexcept=default | castor3d::SubmeshSubComponent | |
| upload(UploadData &uploader) | castor3d::SubmeshComponentData | |
| ~SubmeshSubComponent() noexcept=default | castor3d::SubmeshSubComponent | virtual |