![]() |
Castor3D 0.17.0
Multiplatform 3D engine
|
#include <BaseDataComponent.hpp>


Public Member Functions | |
| void | gather (PipelineFlags const &flags, Pass const &pass, ObjectBufferOffset const &bufferOffsets, ashes::BufferCRefArray &buffers, castor::Vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override |
| Gathers buffers that need to go in a vertex layout. | |
| void | copy (SubmeshComponentDataRPtr data) const override |
| Copies given component's data into this one. | |
| void | setData (castor::Vector< DataT > const &data) |
| castor::Vector< DataT > & | getData () |
| castor::Vector< DataT > const & | getData () const |
| C3D_API | SubmeshComponentData (Submesh &submesh) |
Public Member Functions inherited from castor3d::SubmeshComponentData | |
| C3D_API | SubmeshComponentData (Submesh &submesh) |
| C3D_API bool | initialise (RenderDevice const &device) |
| Initialises the submesh. | |
| C3D_API void | cleanup (RenderDevice const &device) |
| Cleans the submesh. | |
| C3D_API void | upload (UploadData &uploader) |
| Uploads data on VRAM. | |
| virtual C3D_API VkBufferUsageFlags | getUsageFlags () const noexcept |
| void | needsUpdate () noexcept |
| bool | isDirty () const noexcept |
Public Member Functions inherited from castor3d::SubmeshSubComponent | |
| SubmeshSubComponent ()=default | |
| SubmeshSubComponent (SubmeshSubComponent const &)=delete | |
| SubmeshSubComponent & | operator= (SubmeshSubComponent const &)=delete |
| C3D_API | SubmeshSubComponent (SubmeshSubComponent &&) noexcept=default |
| C3D_API SubmeshSubComponent & | operator= (SubmeshSubComponent &&) noexcept=default |
| virtual C3D_API | ~SubmeshSubComponent () noexcept=default |
Additional Inherited Members | |
Protected Attributes inherited from castor3d::SubmeshComponentData | |
| Submesh & | m_submesh |
|
inlineoverridevirtual |
Copies given component's data into this one.
| [in,out] | data | The source component's data. |
Implements castor3d::SubmeshComponentData.
Referenced by castor3d::BaseDataComponentT< SubmeshDataT, DataT >::clone().

|
inlineoverridevirtual |
Gathers buffers that need to go in a vertex layout.
| [in] | flags | The pipeline flags. |
| [in] | pass | The material pass. |
| [in] | bufferOffsets | Holds the buffers. |
| [in,out] | buffers | Receives the buffers. |
| [in,out] | offsets | Receives the buffers offsets. |
| [in,out] | layouts | Receives the vertex layouts. |
| [in,out] | currentBinding | The current buffer binding. |
| [in,out] | currentLocation | The current attribute location. |
Implements castor3d::SubmeshComponentData.
References castor3d::gatherBaseDataBuffer().

|
inline |
|
inline |
|
inline |
| C3D_API castor3d::SubmeshComponentData::SubmeshComponentData | ( | Submesh & | submesh | ) |