| bitangent | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| clipPosition | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | |
| colour | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| computeTangentSpace(PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, Position3T const &worldPos, Normal3T const &nml, Normal4T const &tan) | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| computeTangentSpace(PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, Position3T const &worldPos, sdw::Mat3 const &mtx, Normal3T const &nml, Normal4T const &tan) | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| computeTangentSpace(PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, Position3T const &worldPos, sdw::Mat3 const &mtx, Normal3T const &nml, Normal4T const &tan, Normal3T const &bin) | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| computeTangentSpace(PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, Position3T const &worldPos, Normal3T const &nml, Normal4T const &tan, Normal3T const &bin) | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| computeVelocity(CameraData const &cameraData, Position4T &curPos, Position4T &prvPos) | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| curPosition | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| fillInit(sdw::expr::ExprList &init, sdw::Vec3 clip, Position4T view, Position4T world, Normal3T normal) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | protectedstatic |
| fillInit(sdw::expr::ExprList &init, PipelineFlags const &flags, sdw::Vec3 clip, Position4T view, Position4T world, Normal3T normal) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | protectedstatic |
| fillIOType(sdw::type::IOStruct &type, SubmeshShaders const &submeshShaders, PassShaders const &passShaders, PipelineFlags const &flags, uint32_t &index) | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | protectedstatic |
| SurfaceBaseT< Position3T, Position4T, Normal3T >::fillIOType(sdw::type::IOStruct &type, PipelineFlags const &flags, uint32_t &index) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | protectedstatic |
| fillType(sdw::type::BaseStruct &type, SubmeshShaders const &submeshShaders, PassShaders const &passShaders, PipelineFlags const &flags) | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | protectedstatic |
| fillType(sdw::type::BaseStruct &type, SubmeshShaders const &submeshShaders) | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | protectedstatic |
| SurfaceBaseT< Position3T, Position4T, Normal3T >::fillType(sdw::type::BaseStruct &type) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | protectedstatic |
| SurfaceBaseT< Position3T, Position4T, Normal3T >::fillType(sdw::type::BaseStruct &type, PipelineFlags const &flags) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | protectedstatic |
| getVelocity() const | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| makeNormal(sdw::Vec3 const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makeNormal(sdw::Vec3 const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makeNormal(sdw::Float const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition3(sdw::Vec3 const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition3(sdw::Vec3 const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition3(sdw::Float const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition4(sdw::Vec4 const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition4(sdw::Vec4 const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition4(sdw::Vec3 const &rgb, sdw::Float const &a) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition4(DerivVec3 const &rgb, DerivFloat const &a) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition4(sdw::Vec3 const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition4(DerivVec3 const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| makePosition4(sdw::Float const &in) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | inlineprotectedstatic |
| meshletId | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| nodeId | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| normal | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | |
| passMultipliers | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| prvPosition | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| RasterizerSurfaceBaseT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| registerDebug(PipelineFlags const &flags, BlendComponents const &components, DebugOutputCategory const &debugOutput) const | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| SurfaceBaseT< Position3T, Position4T, Normal3T >::registerDebug(PipelineFlags const &flags, DebugOutputCategory const &debugOutput) const | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | |
| SurfaceBaseT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | |
| tangent | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| tangentSpaceFragPosition | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| tangentSpaceViewPosition | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| vertexId | castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T > | |
| viewPosition | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | |
| worldPosition | castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | |