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Castor3D 0.17.0
Multiplatform 3D engine
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#include <GlslSurface.hpp>


Public Member Functions | |
| RasterizerSurfaceBaseT (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | |
| void | registerDebug (PipelineFlags const &flags, BlendComponents const &components, DebugOutputCategory const &debugOutput) const |
| void | computeVelocity (CameraData const &cameraData, Position4T &curPos, Position4T &prvPos) |
| void | computeTangentSpace (PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, Position3T const &worldPos, Normal3T const &nml, Normal4T const &tan) |
| void | computeTangentSpace (PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, Position3T const &worldPos, sdw::Mat3 const &mtx, Normal3T const &nml, Normal4T const &tan) |
| void | computeTangentSpace (PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, Position3T const &worldPos, sdw::Mat3 const &mtx, Normal3T const &nml, Normal4T const &tan, Normal3T const &bin) |
| void | computeTangentSpace (PipelineFlags const &flags, sdw::Vec3 const &cameraPosition, Position3T const &worldPos, Normal3T const &nml, Normal4T const &tan, Normal3T const &bin) |
| sdw::Vec2 | getVelocity () const |
Public Member Functions inherited from castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | |
| SurfaceBaseT (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) | |
| void | registerDebug (PipelineFlags const &flags, DebugOutputCategory const &debugOutput) const |
Public Attributes | |
| Position4T | curPosition |
| Position4T | prvPosition |
| Position3T | tangentSpaceFragPosition |
| sdw::Vec3 | tangentSpaceViewPosition |
| Normal4T | tangent |
| Normal3T | bitangent |
| sdw::Vec3 | colour |
| sdw::Array< sdw::Vec4 > | passMultipliers |
| sdw::UInt | nodeId |
| sdw::UInt | vertexId |
| sdw::UInt | meshletId |
Public Attributes inherited from castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | |
| sdw::Vec3 | clipPosition |
| Position4T | viewPosition |
| Position4T | worldPosition |
| Normal3T | normal |
Static Protected Member Functions | |
| static void | fillIOType (sdw::type::IOStruct &type, SubmeshShaders const &submeshShaders, PassShaders const &passShaders, PipelineFlags const &flags, uint32_t &index) |
| static void | fillType (sdw::type::BaseStruct &type, SubmeshShaders const &submeshShaders, PassShaders const &passShaders, PipelineFlags const &flags) |
| static void | fillType (sdw::type::BaseStruct &type, SubmeshShaders const &submeshShaders) |
Static Protected Member Functions inherited from castor3d::shader::SurfaceBaseT< Position3T, Position4T, Normal3T > | |
| static void | fillType (sdw::type::BaseStruct &type) |
| static void | fillType (sdw::type::BaseStruct &type, PipelineFlags const &flags) |
| static void | fillIOType (sdw::type::IOStruct &type, PipelineFlags const &flags, uint32_t &index) |
| static void | fillInit (sdw::expr::ExprList &init, sdw::Vec3 clip, Position4T view, Position4T world, Normal3T normal) |
| static void | fillInit (sdw::expr::ExprList &init, PipelineFlags const &flags, sdw::Vec3 clip, Position4T view, Position4T world, Normal3T normal) |
| static Position3T | makePosition3 (sdw::Vec3 const &in) |
| static Position3T | makePosition3 (sdw::Vec3 const &in) |
| static Position3T | makePosition3 (sdw::Float const &in) |
| static Position4T | makePosition4 (sdw::Vec4 const &in) |
| static Position4T | makePosition4 (sdw::Vec4 const &in) |
| static Position4T | makePosition4 (sdw::Vec3 const &rgb, sdw::Float const &a) |
| static Position4T | makePosition4 (DerivVec3 const &rgb, DerivFloat const &a) |
| static Position4T | makePosition4 (sdw::Vec3 const &in) |
| static Position4T | makePosition4 (DerivVec3 const &in) |
| static Position4T | makePosition4 (sdw::Float const &in) |
| static Normal3T | makeNormal (sdw::Vec3 const &in) |
| static Normal3T | makeNormal (sdw::Vec3 const &in) |
| static Normal3T | makeNormal (sdw::Float const &in) |
| castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::RasterizerSurfaceBaseT | ( | sdw::ShaderWriter & | writer, |
| sdw::expr::ExprPtr | expr, | ||
| bool | enabled ) |
| void castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::computeTangentSpace | ( | PipelineFlags const & | flags, |
| sdw::Vec3 const & | cameraPosition, | ||
| Position3T const & | worldPos, | ||
| Normal3T const & | nml, | ||
| Normal4T const & | tan ) |
| void castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::computeTangentSpace | ( | PipelineFlags const & | flags, |
| sdw::Vec3 const & | cameraPosition, | ||
| Position3T const & | worldPos, | ||
| Normal3T const & | nml, | ||
| Normal4T const & | tan, | ||
| Normal3T const & | bin ) |
| void castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::computeTangentSpace | ( | PipelineFlags const & | flags, |
| sdw::Vec3 const & | cameraPosition, | ||
| Position3T const & | worldPos, | ||
| sdw::Mat3 const & | mtx, | ||
| Normal3T const & | nml, | ||
| Normal4T const & | tan ) |
| void castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::computeTangentSpace | ( | PipelineFlags const & | flags, |
| sdw::Vec3 const & | cameraPosition, | ||
| Position3T const & | worldPos, | ||
| sdw::Mat3 const & | mtx, | ||
| Normal3T const & | nml, | ||
| Normal4T const & | tan, | ||
| Normal3T const & | bin ) |
| void castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::computeVelocity | ( | CameraData const & | cameraData, |
| Position4T & | curPos, | ||
| Position4T & | prvPos ) |
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staticprotected |
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staticprotected |
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staticprotected |
| sdw::Vec2 castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::getVelocity | ( | ) | const |
| void castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::registerDebug | ( | PipelineFlags const & | flags, |
| BlendComponents const & | components, | ||
| DebugOutputCategory const & | debugOutput ) const |
| Normal3T castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::bitangent |
| sdw::Vec3 castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::colour |
| Position4T castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::curPosition |
| sdw::UInt castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::meshletId |
| sdw::UInt castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::nodeId |
| sdw::Array< sdw::Vec4 > castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::passMultipliers |
| Position4T castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::prvPosition |
| Normal4T castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::tangent |
| Position3T castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::tangentSpaceFragPosition |
| sdw::Vec3 castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::tangentSpaceViewPosition |
| sdw::UInt castor3d::shader::RasterizerSurfaceBaseT< Position3T, Position4T, Normal3T, Normal4T >::vertexId |