#include <GlslDebugOutput.hpp>
◆ DebugOutputCategory() [1/3]
◆ DebugOutputCategory() [2/3]
| castor3d::shader::DebugOutputCategory::DebugOutputCategory |
( |
DebugOutput & | debugOutput | ) |
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inlineexplicitnoexcept |
◆ DebugOutputCategory() [3/3]
◆ ~DebugOutputCategory()
| castor3d::shader::DebugOutputCategory::~DebugOutputCategory |
( |
| ) |
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inlinenoexcept |
◆ isEnabled()
| bool castor3d::shader::DebugOutputCategory::isEnabled |
( |
| ) |
const |
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inline |
◆ operator*()
| DebugOutput & castor3d::shader::DebugOutputCategory::operator* |
( |
| ) |
const |
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inlinenoexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ pushBlock()
◆ registerOutput()
template<typename ValueT >
| void castor3d::shader::DebugOutputCategory::registerOutput |
( |
castor::String | name, |
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ValueT const & | value ) const |
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inline |
The documentation for this class was generated from the following file: