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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::shader::DebugOutputCategory, including all inherited members.
| DebugOutputCategory(DebugOutputCategory const &rhs)=delete | castor3d::shader::DebugOutputCategory | |
| DebugOutputCategory(DebugOutput &debugOutput) noexcept | castor3d::shader::DebugOutputCategory | inlineexplicit |
| DebugOutputCategory(DebugOutputCategory &&rhs) noexcept | castor3d::shader::DebugOutputCategory | inline |
| isEnabled() const | castor3d::shader::DebugOutputCategory | inline |
| operator*() const noexcept | castor3d::shader::DebugOutputCategory | inline |
| operator=(DebugOutputCategory const &rhs)=delete | castor3d::shader::DebugOutputCategory | |
| operator=(DebugOutputCategory &&rhs) noexcept | castor3d::shader::DebugOutputCategory | inline |
| pushBlock(castor::String category) const | castor3d::shader::DebugOutputCategory | inline |
| registerOutput(castor::String name, ValueT const &value) const | castor3d::shader::DebugOutputCategory | inline |
| ~DebugOutputCategory() noexcept | castor3d::shader::DebugOutputCategory | inline |