Castor3D 0.16.0
Multiplatform 3D engine
|
#include <Pass.hpp>
Public Attributes | |
MaterialContext * | material {} |
Pass * | pass {} |
PassComponent * | passComponent {} |
bool | createPass { true } |
uint32_t | unitIndex {} |
bool castor3d::PassContext::createPass { true } |
MaterialContext* castor3d::PassContext::material {} |
Pass* castor3d::PassContext::pass {} |
Referenced by castor3d::getPassComponent().
PassComponent* castor3d::PassContext::passComponent {} |
Referenced by castor3d::getPassComponent().
uint32_t castor3d::PassContext::unitIndex {} |