#include <GlslSubmeshShaders.hpp>
◆ SubmeshShaders()
◆ fillRasterSurface() [1/2]
C3D_API void castor3d::shader::SubmeshShaders::fillRasterSurface |
( |
sdw::type::BaseStruct & | surface | ) |
const |
◆ fillRasterSurface() [2/2]
C3D_API void castor3d::shader::SubmeshShaders::fillRasterSurface |
( |
sdw::type::IOStruct & | surface, |
|
|
uint32_t & | index ) const |
◆ fillVertexSurface() [1/2]
C3D_API void castor3d::shader::SubmeshShaders::fillVertexSurface |
( |
sdw::type::BaseStruct & | surface | ) |
const |
◆ fillVertexSurface() [2/2]
C3D_API void castor3d::shader::SubmeshShaders::fillVertexSurface |
( |
sdw::type::IOStruct & | surface | ) |
const |
The documentation for this class was generated from the following file: