#include <ColourGradingConfig.hpp>
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castor::Point3f | whiteBalance { 1.0f, 1.0f, 1.0f } |
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float | postExposure { 1.0f } |
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castor::Point3f | colourFilter { 1.0f, 1.0f, 1.0f } |
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float | midGray { 0.4135884f } |
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castor::Point3f | splitToningShadows { 0.5f, 0.5f, 0.5f } |
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float | contrast { 1.0f } |
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castor::Point3f | splitToningHighlights { 0.5f, 0.5f, 0.5f } |
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float | splitToningBalance { 1.0f } |
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castor::Point3f | channelMixRed { 1.0f, 0.0f, 0.0f } |
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float | saturation { 1.0f } |
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castor::Point3f | channelMixGreen { 0.0f, 1.0f, 0.0f } |
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float | shadowsStart { 0.0f } |
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castor::Point3f | channelMixBlue { 0.0f, 0.0f, 1.0f } |
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float | shadowsEnd { 1.0f } |
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castor::Point3f | shadows { 1.0f, 1.0f, 1.0f } |
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float | highlightsStart { 0.0f } |
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castor::Point3f | midtones { 1.0f, 1.0f, 1.0f } |
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float | highlightsEnd { 1.0f } |
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castor::Point3f | highlights { 1.0f, 1.0f, 1.0f } |
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float | hueShift { 0.0f } |
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bool | enabled { true } |
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bool | enableSplitToning { true } |
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bool | enableShadowMidToneHighlight { true } |
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bool | enableChannelMix { true } |
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bool | enableWhiteBalance { true } |
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bool | enableHueShift { true } |
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bool | enableContrast { true } |
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bool | pad0 {} |
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◆ ColourGradingConfig()
C3D_API castor3d::ColourGradingConfig::ColourGradingConfig |
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default |
◆ accept()
◆ addParsers()
◆ channelMixBlue
castor::Point3f castor3d::ColourGradingConfig::channelMixBlue { 0.0f, 0.0f, 1.0f } |
◆ channelMixGreen
castor::Point3f castor3d::ColourGradingConfig::channelMixGreen { 0.0f, 1.0f, 0.0f } |
◆ channelMixRed
castor::Point3f castor3d::ColourGradingConfig::channelMixRed { 1.0f, 0.0f, 0.0f } |
◆ colourFilter
castor::Point3f castor3d::ColourGradingConfig::colourFilter { 1.0f, 1.0f, 1.0f } |
◆ contrast
float castor3d::ColourGradingConfig::contrast { 1.0f } |
◆ enableChannelMix
bool castor3d::ColourGradingConfig::enableChannelMix { true } |
◆ enableContrast
bool castor3d::ColourGradingConfig::enableContrast { true } |
◆ enabled
bool castor3d::ColourGradingConfig::enabled { true } |
◆ enableHueShift
bool castor3d::ColourGradingConfig::enableHueShift { true } |
◆ enableShadowMidToneHighlight
bool castor3d::ColourGradingConfig::enableShadowMidToneHighlight { true } |
◆ enableSplitToning
bool castor3d::ColourGradingConfig::enableSplitToning { true } |
◆ enableWhiteBalance
bool castor3d::ColourGradingConfig::enableWhiteBalance { true } |
◆ highlights
castor::Point3f castor3d::ColourGradingConfig::highlights { 1.0f, 1.0f, 1.0f } |
◆ highlightsEnd
float castor3d::ColourGradingConfig::highlightsEnd { 1.0f } |
◆ highlightsStart
float castor3d::ColourGradingConfig::highlightsStart { 0.0f } |
◆ hueShift
float castor3d::ColourGradingConfig::hueShift { 0.0f } |
◆ midGray
float castor3d::ColourGradingConfig::midGray { 0.4135884f } |
◆ midtones
castor::Point3f castor3d::ColourGradingConfig::midtones { 1.0f, 1.0f, 1.0f } |
◆ pad0
bool castor3d::ColourGradingConfig::pad0 {} |
◆ postExposure
float castor3d::ColourGradingConfig::postExposure { 1.0f } |
◆ saturation
float castor3d::ColourGradingConfig::saturation { 1.0f } |
◆ shadows
castor::Point3f castor3d::ColourGradingConfig::shadows { 1.0f, 1.0f, 1.0f } |
◆ shadowsEnd
float castor3d::ColourGradingConfig::shadowsEnd { 1.0f } |
◆ shadowsStart
float castor3d::ColourGradingConfig::shadowsStart { 0.0f } |
◆ splitToningBalance
float castor3d::ColourGradingConfig::splitToningBalance { 1.0f } |
◆ splitToningHighlights
castor::Point3f castor3d::ColourGradingConfig::splitToningHighlights { 0.5f, 0.5f, 0.5f } |
◆ splitToningShadows
castor::Point3f castor3d::ColourGradingConfig::splitToningShadows { 0.5f, 0.5f, 0.5f } |
◆ whiteBalance
castor::Point3f castor3d::ColourGradingConfig::whiteBalance { 1.0f, 1.0f, 1.0f } |
The documentation for this struct was generated from the following file: