#include <GlslBaseIO.hpp>
|
| | PosUvT (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) |
| |
| auto | position () const |
| |
| auto | uv () const |
| |
◆ PosUvT()
template<typename PosTypeT , sdw::var::Flag FlagT>
| castor3d::shader::PosUvT< PosTypeT, FlagT >::PosUvT |
( |
sdw::ShaderWriter & | writer, |
|
|
sdw::expr::ExprPtr | expr, |
|
|
bool | enabled ) |
|
inline |
◆ position()
template<typename PosTypeT , sdw::var::Flag FlagT>
◆ uv()
template<typename PosTypeT , sdw::var::Flag FlagT>
The documentation for this struct was generated from the following file: