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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::IndexBufferPool, including all inherited members.
| BufferArray typedef | castor3d::IndexBufferPool | |
| cleanup() | castor3d::IndexBufferPool | |
| getAllocationStats() const noexcept | castor3d::IndexBufferPool | |
| getBuffer(VkDeviceSize indexCount) | castor3d::IndexBufferPool | |
| getOwner() const noexcept | castor::OwnedBy< RenderSystem > | inline |
| IndexBufferPool(RenderDevice const &device, castor::String debugName) | castor3d::IndexBufferPool | explicit |
| OwnedBy(RenderSystem &owner) noexcept | castor::OwnedBy< RenderSystem > | inlineexplicitprotected |
| putBuffer(ObjectBufferOffset const &bufferOffset) noexcept | castor3d::IndexBufferPool | |
| setOwner(RenderSystem &owner) noexcept | castor::OwnedBy< RenderSystem > | inline |