#include <LightModule.hpp>
◆ cascadeCount
| u32 castor3d::BaseShadowData::cascadeCount |
◆ pcfFilterSize
| f32 castor3d::BaseShadowData::pcfFilterSize |
◆ pcfSampleCount
| u32 castor3d::BaseShadowData::pcfSampleCount |
◆ pcfShadowsOffsets
| castor::Point2f castor3d::BaseShadowData::pcfShadowsOffsets |
◆ rawShadowsOffsets
| castor::Point2f castor3d::BaseShadowData::rawShadowsOffsets |
◆ shadowType
| u32 castor3d::BaseShadowData::shadowType |
◆ volumetricScattering
| f32 castor3d::BaseShadowData::volumetricScattering |
◆ volumetricSteps
| u32 castor3d::BaseShadowData::volumetricSteps |
◆ vsmLightBleedingReduction
| f32 castor3d::BaseShadowData::vsmLightBleedingReduction |
◆ vsmMinVariance
| f32 castor3d::BaseShadowData::vsmMinVariance |
The documentation for this struct was generated from the following file: