#include <ComputeParticleSystem.hpp>
◆ currentParticleCount
| uint32_t castor3d::ComputeParticleSystem::Configuration::currentParticleCount |
◆ deltaTime
| float castor3d::ComputeParticleSystem::Configuration::deltaTime |
◆ emitterPosition
| castor::Point3f castor3d::ComputeParticleSystem::Configuration::emitterPosition |
◆ maxParticleCount
| uint32_t castor3d::ComputeParticleSystem::Configuration::maxParticleCount |
◆ time
| float castor3d::ComputeParticleSystem::Configuration::time |
The documentation for this struct was generated from the following file: