| clear() noexcept | castor3d::SceneRenderNodes | |
| createNode(Pass &pass, Submesh &data, Geometry &instance, AnimatedMesh *mesh, AnimatedSkeleton *skeleton) | castor3d::SceneRenderNodes | |
| createNode(Pass &pass, BillboardBase &instance) | castor3d::SceneRenderNodes | |
| createVertexTransformPass(crg::FramePassGroup &graph) | castor3d::SceneRenderNodes | |
| getBillboardNode(uint32_t nodeId) | castor3d::SceneRenderNodes | |
| getBillboardNodes() const noexcept | castor3d::SceneRenderNodes | inline |
| getBillboardsBuffer() const noexcept | castor3d::SceneRenderNodes | inline |
| getModelBuffer() const noexcept | castor3d::SceneRenderNodes | inline |
| getOwner() const noexcept | castor::OwnedBy< Scene > | inline |
| getSubmeshNode(uint32_t nodeId) | castor3d::SceneRenderNodes | |
| getSubmeshNodes() const noexcept | castor3d::SceneRenderNodes | inline |
| hasNodes(LightingModelID lightingModelId) const | castor3d::SceneRenderNodes | |
| hasNodes() const noexcept | castor3d::SceneRenderNodes | inline |
| NodeDataArray typedef | castor3d::SceneRenderNodes | |
| NodesPtrMapT typedef | castor3d::SceneRenderNodes | |
| OwnedBy(Scene &owner) noexcept | castor::OwnedBy< Scene > | inlineexplicitprotected |
| registerCuller(SceneCuller &culler) | castor3d::SceneRenderNodes | |
| reportPassChange(Pass const &pass, PassComponentCombineID oldComponents, PassComponentCombineID newComponents) | castor3d::SceneRenderNodes | |
| reportPassChange(Submesh &data, Geometry &instance, Material const &oldMaterial, Material const &newMaterial) | castor3d::SceneRenderNodes | |
| reportPassChange(BillboardBase &billboard, Material const &oldMaterial, Material const &newMaterial) | castor3d::SceneRenderNodes | |
| SceneRenderNodes(Scene &scene) | castor3d::SceneRenderNodes | explicit |
| setOwner(Scene &owner) noexcept | castor::OwnedBy< Scene > | inline |
| unregisterCuller(SceneCuller &culler) noexcept | castor3d::SceneRenderNodes | |
| update(CpuUpdater &updater) | castor3d::SceneRenderNodes | |
| update(GpuUpdater &updater) | castor3d::SceneRenderNodes | |
| ~SceneRenderNodes() noexcept | castor3d::SceneRenderNodes | |