Castor3D 0.16.0
Multiplatform 3D engine
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#include <SceneRenderNodes.hpp>
Public Member Functions | |
NodeData (Pass const *pass, SceneNode const *node, RenderedObject const *object) | |
Public Attributes | |
Pass const * | pass |
SceneNode const * | node |
RenderedObject const * | object |
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inline |
SceneNode const* castor3d::SceneRenderNodes::NodeData::node |
RenderedObject const* castor3d::SceneRenderNodes::NodeData::object |
Pass const* castor3d::SceneRenderNodes::NodeData::pass |