Castor3D 0.16.0
Multiplatform 3D engine
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#include <SubmeshComponent.hpp>
Public Member Functions | |
virtual C3D_API void | fillSurfaceType (sdw::type::Struct &type, uint32_t *index) const |
Fills the surface shader struct with the members provided by this component. | |
Public Member Functions inherited from castor3d::SubmeshSubComponent | |
SubmeshSubComponent ()=default | |
SubmeshSubComponent (SubmeshSubComponent const &)=delete | |
SubmeshSubComponent & | operator= (SubmeshSubComponent const &)=delete |
C3D_API | SubmeshSubComponent (SubmeshSubComponent &&) noexcept=default |
C3D_API SubmeshSubComponent & | operator= (SubmeshSubComponent &&) noexcept=default |
virtual C3D_API | ~SubmeshSubComponent () noexcept=default |
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inlinevirtual |
Fills the surface shader struct with the members provided by this component.
[in,out] | type | Receives the members. |
[in,out] | index | The optional first component member index, that will be incremented if it is defined. |
Reimplemented in castor3d::BaseDataComponentT< SubmeshDataT, DataT >::SurfaceShader, and castor3d::PassMasksComponent::SurfaceShader.