Castor3D 0.17.0
Multiplatform 3D engine
castor3d::TextureUnit Member List

This is the complete list of members for castor3d::TextureUnit, including all inherited members.

addAnimation(AnimationPtr animation)castor3d::Animable
addParsers(castor::AttributeParsers &result, castor::UInt32StrMap const &textureChannels)castor3d::TextureUnitstatic
Animable(Engine &owner)castor3d::Animableexplicitprotected
Animable(Animable &&rhs) noexcept=defaultcastor3d::Animableprotected
Animable(Animable const &rhs)=deletecastor3d::Animableprotected
AnimationPtr typedefcastor3d::Animableprotected
AnimationsMap typedefcastor3d::Animableprotected
cleanup() noexceptcastor3d::TextureUnit
cleanupAnimations()castor3d::Animable
createAnimation()castor3d::TextureUnit
doGetAnimation(castor::String const &name)castor3d::Animableinlineprotected
doGetAnimation(castor::String const &name) constcastor3d::Animableinlineprotected
doRemoveAnimation(castor::String const &name)castor3d::Animableprotected
failed() const noexceptcastor3d::TextureUnitinline
getAnimation()castor3d::TextureUnit
getAnimation() constcastor3d::TextureUnit
getAnimations() constcastor3d::Animableinline
getConfiguration() const noexceptcastor3d::TextureUnitinline
getCPUImage() const noexceptcastor3d::TextureUnitinline
getData() const noexceptcastor3d::TextureUnitinline
getDescriptor() const noexceptcastor3d::TextureUnitinline
getDevice() const noexceptcastor3d::TextureUnitinline
getFlags() constcastor3d::TextureUnit
getGPUImage() const noexceptcastor3d::TextureUnitinline
getId() const noexceptcastor3d::TextureUnitinline
getOwner() const noexceptcastor::OwnedBy< Engine >inline
getRenderTarget() constcastor3d::TextureUnit
getSampler() constcastor3d::TextureUnit
getSourceInfo() const noexceptcastor3d::TextureUnitinline
getTexcoordSet() const noexceptcastor3d::TextureUnitinline
getTextureDimensions() constcastor3d::TextureUnit
getTextureImageBuffer() constcastor3d::TextureUnit
getTextureImageTiles() constcastor3d::TextureUnit
getTextureMipmapCount() constcastor3d::TextureUnit
getTextureName() constcastor3d::TextureUnit
getTexturePath() constcastor3d::TextureUnit
getTexturePixelFormat() constcastor3d::TextureUnit
getTransform() const noexceptcastor3d::TextureUnitinline
getType() constcastor3d::TextureUnit
hasAnimation() const noexcept overridecastor3d::TextureUnitinlinevirtual
hasDevice() const noexceptcastor3d::TextureUnitinline
hasTextureImageBuffer() constcastor3d::TextureUnit
initialise()castor3d::TextureUnit
isInitialised() constcastor3d::TextureUnit
isRenderTarget() const noexceptcastor3d::TextureUnitinline
isTextured() const noexceptcastor3d::TextureUnitinline
isTextureStatic() constcastor3d::TextureUnit
isTileAnimated() constcastor3d::TextureUnit
isTransformAnimated() constcastor3d::TextureUnit
m_animationscastor3d::Animableprotected
onChangedcastor3d::TextureUnit
onIdChangedcastor3d::TextureUnit
operator=(TextureUnit const &)=deletecastor3d::TextureUnit
operator=(TextureUnit &&rhs) noexcept=deletecastor3d::TextureUnit
castor3d::Animable::operator=(Animable &&rhs) noexcept=deletecastor3d::Animableprotected
castor3d::Animable::operator=(Animable const &rhs)=deletecastor3d::Animableprotected
OwnedBy(Engine &owner) noexceptcastor::OwnedBy< Engine >inlineexplicitprotected
removeAnimation()castor3d::TextureUnit
reportFailure()castor3d::TextureUnitinline
setAnimationTransform(castor::Point3f const &translate, castor::Angle const &rotate, castor::Point3f const &scale)castor3d::TextureUnit
setConfiguration(TextureConfiguration value)castor3d::TextureUnit
setId(uint32_t value)castor3d::TextureUnitinline
setOwner(Engine &owner) noexceptcastor::OwnedBy< Engine >inline
setSampler(SamplerObs sampler)castor3d::TextureUnit
setTexcoordSet(uint32_t value)castor3d::TextureUnit
setTexture(Texture const *texture)castor3d::TextureUnit
setTransform(castor::Point3f const &translate, castor::Angle const &rotate, castor::Point3f const &scale)castor3d::TextureUnit
setTransform(TextureTransform const &transform)castor3d::TextureUnit
TextureRenderercastor3d::TextureUnitfriend
TextureUnit(TextureUnit const &)=deletecastor3d::TextureUnit
TextureUnit(TextureUnit &&rhs) noexceptcastor3d::TextureUnit
TextureUnit(Engine &engine, TextureUnitData &data)castor3d::TextureUnitexplicit
toString() constcastor3d::TextureUnit
~Animable() noexcept=defaultcastor3d::Animablevirtual
~TextureUnit() noexcept overridecastor3d::TextureUnit