#include <RenderSystem.hpp>
◆ Renderer() [1/4]
castor3d::Renderer::Renderer |
( |
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defaultnoexcept |
◆ Renderer() [2/4]
castor3d::Renderer::Renderer |
( |
Renderer && | | ) |
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default |
◆ Renderer() [3/4]
castor3d::Renderer::Renderer |
( |
Renderer const & | | ) |
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delete |
◆ ~Renderer()
castor3d::Renderer::~Renderer |
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defaultnoexcept |
◆ Renderer() [4/4]
C3D_API castor3d::Renderer::Renderer |
( |
Engine & | engine, |
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AshPluginDescription | desc, |
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Extensions | pinstanceExtensions = {}, |
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uint32_t | gpuIndex = 0u ) |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ desc
AshPluginDescription castor3d::Renderer::desc {} |
◆ gpu
ashes::PhysicalDevice* castor3d::Renderer::gpu {} |
◆ gpus
ashes::PhysicalDevicePtrArray castor3d::Renderer::gpus {} |
◆ instance
ashes::InstancePtr castor3d::Renderer::instance {} |
◆ instanceExtensions
Extensions castor3d::Renderer::instanceExtensions {} |
The documentation for this struct was generated from the following file: