#include <SssProfileBuffer.hpp>
◆ SssProfilesData
◆ SssProfileBuffer()
Constructor.
- Parameters
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[in] | engine | The engine. |
[in] | device | The GPU device. |
[in] | count | The max configurations count. |
◆ addPass()
Adds a pass to the buffer.
- Parameters
-
[in] | component | The subsurface scattering component. |
◆ createBinding()
C3D_API void castor3d::SssProfileBuffer::createBinding |
( |
ashes::DescriptorSet & | descriptorSet, |
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VkDescriptorSetLayoutBinding const & | binding ) const |
Creates the descriptor set binding at given point.
- Parameters
-
[in] | descriptorSet | The descriptor set that receives the binding. |
[in] | binding | The descriptor set layout binding. |
◆ createLayoutBinding()
C3D_API VkDescriptorSetLayoutBinding castor3d::SssProfileBuffer::createLayoutBinding |
( |
uint32_t | binding, |
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VkShaderStageFlags | stages = (VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT) ) const |
Creates the descriptor set layout binding.
◆ createPassBinding()
C3D_API void castor3d::SssProfileBuffer::createPassBinding |
( |
crg::FramePass & | pass, |
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uint32_t | binding ) const |
Creates a frame pass binding.
◆ getBinding()
C3D_API ashes::WriteDescriptorSet castor3d::SssProfileBuffer::getBinding |
( |
uint32_t | binding | ) |
const |
Creates the descriptor write for this buffer.
◆ getData()
- Returns
- The pointer to the data for given profile ID.
◆ getPtr()
uint8_t * castor3d::SssProfileBuffer::getPtr |
( |
| ) |
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inline |
◆ removePass()
Removes a pass from the buffer.
- Parameters
-
[in] | component | The subsurface scattering component. |
◆ update()
Updates the passes buffer.
◆ DataSize
constexpr uint32_t castor3d::SssProfileBuffer::DataSize = sizeof( SssProfileData ) |
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staticconstexpr |
The documentation for this class was generated from the following file: