#include <GlslLightSurface.hpp>
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C3D_API | LightSurface (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) |
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C3D_API | LightSurface (sdw::Vec3 const eye, DerivVec4 const world, DerivVec3 const view, sdw::Vec3 const clip, DerivVec3 const normal, bool enableDotProducts, bool enableFresnel, bool enableIridescence) |
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C3D_API void | updateN (DerivVec3 const N) const |
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C3D_API void | updateL (DerivVec3 const VtoL) const |
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C3D_API void | updateN (Utils &utils, DerivVec3 const N, sdw::Vec3 const f0, BlendComponents const &components) const |
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C3D_API void | updateL (Utils &utils, DerivVec3 const VtoL, sdw::Vec3 const f0, BlendComponents const &components) const |
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auto | eyePosition () const |
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auto | worldPosition () const |
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auto | viewPosition () const |
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auto | clipPosition () const |
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auto | vertexToLight () const |
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auto | V () const |
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auto | N () const |
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auto | L () const |
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auto | H () const |
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auto | lengthV () const |
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auto | lengthL () const |
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auto | NdotV () const |
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DerivFloat | NdotL () const |
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DerivFloat | NdotH () const |
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DerivVec3 | F () const |
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DerivVec3 | spcF () const |
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DerivVec3 | difF () const |
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static C3D_API sdw::type::BaseStructPtr | makeType (ast::type::TypesCache &cache, sdw::type::TypePtr type) |
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static C3D_API sdw::type::BaseStructPtr | makeType (ast::type::TypesCache &cache, bool enableDotProducts, bool enableFresnel, bool enableIridescence) |
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static C3D_API LightSurface | create (sdw::ShaderWriter &writer, castor::MbString const &name, sdw::Vec3 const eye, DerivVec4 const world, DerivVec3 const view, sdw::Vec3 const clip, DerivVec3 const normal, bool enableDotProducts=true, bool enableFresnel=true, bool enableIridescence=true) |
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static C3D_API LightSurface | create (sdw::ShaderWriter &writer, castor::MbString const &name, DerivVec4 const world, sdw::Vec3 const clip, DerivVec3 const normal, bool enableDotProducts=false, bool enableFresnel=false, bool enableIridescence=false) |
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static C3D_API LightSurface | create (sdw::ShaderWriter &writer, Utils &utils, castor::MbString const &name, sdw::Vec3 const eye, DerivVec4 const world, DerivVec3 const view, sdw::Vec3 const clip, DerivVec3 const normal, sdw::Vec3 const f0, BlendComponents const &components, bool enableDotProducts=true, bool enableFresnel=true, bool enableIridescence=true) |
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◆ LightSurface() [1/2]
C3D_API castor3d::shader::LightSurface::LightSurface |
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sdw::ShaderWriter & | writer, |
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sdw::expr::ExprPtr | expr, |
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bool | enabled ) |
◆ LightSurface() [2/2]
C3D_API castor3d::shader::LightSurface::LightSurface |
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sdw::Vec3 const | eye, |
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DerivVec4 const | world, |
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DerivVec3 const | view, |
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sdw::Vec3 const | clip, |
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DerivVec3 const | normal, |
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bool | enableDotProducts, |
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bool | enableFresnel, |
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bool | enableIridescence ) |
◆ clipPosition()
auto castor3d::shader::LightSurface::clipPosition |
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const |
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◆ create() [1/3]
static C3D_API LightSurface castor3d::shader::LightSurface::create |
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sdw::ShaderWriter & | writer, |
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castor::MbString const & | name, |
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DerivVec4 const | world, |
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sdw::Vec3 const | clip, |
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DerivVec3 const | normal, |
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bool | enableDotProducts = false, |
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bool | enableFresnel = false, |
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bool | enableIridescence = false ) |
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◆ create() [2/3]
static C3D_API LightSurface castor3d::shader::LightSurface::create |
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sdw::ShaderWriter & | writer, |
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castor::MbString const & | name, |
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sdw::Vec3 const | eye, |
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DerivVec4 const | world, |
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DerivVec3 const | view, |
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sdw::Vec3 const | clip, |
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DerivVec3 const | normal, |
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bool | enableDotProducts = true, |
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bool | enableFresnel = true, |
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bool | enableIridescence = true ) |
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◆ create() [3/3]
static C3D_API LightSurface castor3d::shader::LightSurface::create |
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sdw::ShaderWriter & | writer, |
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Utils & | utils, |
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castor::MbString const & | name, |
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sdw::Vec3 const | eye, |
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DerivVec4 const | world, |
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DerivVec3 const | view, |
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sdw::Vec3 const | clip, |
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DerivVec3 const | normal, |
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sdw::Vec3 const | f0, |
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BlendComponents const & | components, |
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bool | enableDotProducts = true, |
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bool | enableFresnel = true, |
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bool | enableIridescence = true ) |
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◆ difF()
DerivVec3 castor3d::shader::LightSurface::difF |
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const |
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◆ eyePosition()
auto castor3d::shader::LightSurface::eyePosition |
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const |
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◆ F()
DerivVec3 castor3d::shader::LightSurface::F |
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const |
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◆ H()
auto castor3d::shader::LightSurface::H |
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const |
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◆ L()
auto castor3d::shader::LightSurface::L |
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const |
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◆ lengthL()
auto castor3d::shader::LightSurface::lengthL |
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const |
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◆ lengthV()
auto castor3d::shader::LightSurface::lengthV |
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const |
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◆ makeType() [1/2]
static C3D_API sdw::type::BaseStructPtr castor3d::shader::LightSurface::makeType |
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ast::type::TypesCache & | cache, |
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bool | enableDotProducts, |
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bool | enableFresnel, |
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bool | enableIridescence ) |
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◆ makeType() [2/2]
static C3D_API sdw::type::BaseStructPtr castor3d::shader::LightSurface::makeType |
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ast::type::TypesCache & | cache, |
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sdw::type::TypePtr | type ) |
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◆ N()
auto castor3d::shader::LightSurface::N |
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const |
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◆ NdotH()
DerivFloat castor3d::shader::LightSurface::NdotH |
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const |
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◆ NdotL()
DerivFloat castor3d::shader::LightSurface::NdotL |
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const |
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◆ NdotV()
auto castor3d::shader::LightSurface::NdotV |
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const |
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◆ spcF()
DerivVec3 castor3d::shader::LightSurface::spcF |
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const |
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◆ updateL() [1/2]
C3D_API void castor3d::shader::LightSurface::updateL |
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DerivVec3 const | VtoL | ) |
const |
◆ updateL() [2/2]
◆ updateN() [1/2]
◆ updateN() [2/2]
◆ V()
auto castor3d::shader::LightSurface::V |
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const |
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◆ vertexToLight()
auto castor3d::shader::LightSurface::vertexToLight |
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const |
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◆ viewPosition()
auto castor3d::shader::LightSurface::viewPosition |
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const |
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◆ worldPosition()
auto castor3d::shader::LightSurface::worldPosition |
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const |
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The documentation for this struct was generated from the following file: