#include <LpvLightConfigUbo.hpp>
◆ LpvLightData()
C3D_API castor3d::shader::LpvLightData::LpvLightData |
( |
sdw::ShaderWriter & | writer, |
|
|
ast::expr::ExprPtr | expr, |
|
|
bool | enabled ) |
|
inline |
◆ lightOffset()
auto castor3d::shader::LpvLightData::lightOffset |
( |
| ) |
const |
|
inline |
◆ lightView()
auto castor3d::shader::LpvLightData::lightView |
( |
| ) |
const |
|
inline |
◆ tanFovXHalf()
auto castor3d::shader::LpvLightData::tanFovXHalf |
( |
| ) |
const |
|
inline |
◆ tanFovYHalf()
auto castor3d::shader::LpvLightData::tanFovYHalf |
( |
| ) |
const |
|
inline |
◆ texelAreaModifier()
auto castor3d::shader::LpvLightData::texelAreaModifier |
( |
| ) |
const |
|
inline |
The documentation for this struct was generated from the following file: