#include <GlslRay.hpp>
◆ Intersection() [1/5]
C3D_API castor3d::shader::Intersection::Intersection |
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sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ Intersection() [2/5]
C3D_API castor3d::shader::Intersection::Intersection |
( |
sdw::ShaderWriter & | writer | ) |
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explicit |
◆ Intersection() [3/5]
C3D_API castor3d::shader::Intersection::Intersection |
( |
sdw::ShaderWriter & | writer, |
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sdw::Vec3 const & | p ) |
◆ Intersection() [4/5]
C3D_API castor3d::shader::Intersection::Intersection |
( |
sdw::ShaderWriter & | writer, |
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sdw::Vec3 const & | p, |
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sdw::Boolean const & | v ) |
◆ Intersection() [5/5]
C3D_API castor3d::shader::Intersection::Intersection |
( |
sdw::ShaderWriter & | writer, |
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sdw::Vec3 const & | p, |
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sdw::Boolean const & | v, |
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sdw::Float const & | t ) |
◆ point()
auto castor3d::shader::Intersection::point |
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const |
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inline |
◆ t()
auto castor3d::shader::Intersection::t |
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| ) |
const |
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inline |
◆ valid()
auto castor3d::shader::Intersection::valid |
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| ) |
const |
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inline |
The documentation for this struct was generated from the following file: