Castor3D 0.16.0
Multiplatform 3D engine
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#include <OverlaysModule.hpp>
Public Member Functions | |
OverlayDrawData ()=default | |
OverlayDrawData (Overlay const *overlay, OverlayDrawNode const *node, OverlayPipelineData const *pipelineData, VkDrawIndirectCommand *indirectData={}, uint32_t overlayIndex={}, uint32_t pipelineIndex={}, OverlayTextBufferIndex textBuffer={}, bool secondary={}) | |
Public Attributes | |
Overlay const * | overlay {} |
OverlayDrawNode const * | node {} |
OverlayPipelineData const * | pipelineData {} |
VkDrawIndirectCommand * | indirectData {} |
uint32_t | overlayIndex {} |
uint32_t | pipelineIndex {} |
OverlayTextBufferIndex | textBuffer {} |
bool | secondary {} |
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default |
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inline |
VkDrawIndirectCommand* castor3d::OverlayDrawData::indirectData {} |
OverlayDrawNode const* castor3d::OverlayDrawData::node {} |
Overlay const* castor3d::OverlayDrawData::overlay {} |
uint32_t castor3d::OverlayDrawData::overlayIndex {} |
OverlayPipelineData const* castor3d::OverlayDrawData::pipelineData {} |
uint32_t castor3d::OverlayDrawData::pipelineIndex {} |
bool castor3d::OverlayDrawData::secondary {} |
OverlayTextBufferIndex castor3d::OverlayDrawData::textBuffer {} |