Castor3D 0.17.0
Multiplatform 3D engine
castor3d::SceneNodeAnimation Member List

This is the complete list of members for castor3d::SceneNodeAnimation, including all inherited members.

addKeyFrame(AnimationKeyFrameUPtr keyFrame)castor3d::Animation
Animation(Animation &&rhs) noexcept=defaultcastor3d::Animation
Animation(Animation const &rhs)=deletecastor3d::Animation
Animation(Engine &handler, AnimationType type, Animable &animable, castor::String const &name=castor::cuEmptyString)castor3d::Animation
Animation(Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString)castor3d::Animation
begin() constcastor3d::Animationinline
begin()castor3d::Animationinline
BinaryParser< SceneNodeAnimation >castor3d::SceneNodeAnimationfriend
BinaryWriter< SceneNodeAnimation >castor3d::SceneNodeAnimationfriend
cloneInto(Animation &output) constcastor3d::Animation
end() constcastor3d::Animationinline
end()castor3d::Animationinline
find(castor::Milliseconds const &time)castor3d::Animation
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::Animation
getAnimable() constcastor3d::Animationinline
getLength() constcastor3d::Animationinline
getName() const noexceptcastor::NamedBaseT< T >inline
getOwner() const noexceptcastor::OwnedBy< Engine >inline
getType() constcastor3d::Animationinline
isEmpty() constcastor3d::Animationinline
m_animablecastor3d::Animationprotected
m_keyframescastor3d::Animationprotected
m_lengthcastor3d::Animationprotected
m_namecastor::NamedBaseT< T >protected
m_typecastor3d::Animationprotected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
operator=(SceneNodeAnimation &&rhs) noexcept=deletecastor3d::SceneNodeAnimation
operator=(SceneNodeAnimation const &rhs)=deletecastor3d::SceneNodeAnimation
castor3d::Animation::operator=(Animation &&rhs) noexcept=deletecastor3d::Animation
castor3d::Animation::operator=(Animation const &rhs)=deletecastor3d::Animation
OwnedBy(Engine &owner) noexceptcastor::OwnedBy< Engine >inlineexplicitprotected
rename(T name) noexceptcastor::NamedBaseT< T >inline
SceneNodeAnimation(SceneNodeAnimation &&rhs) noexcept=defaultcastor3d::SceneNodeAnimation
SceneNodeAnimation(SceneNodeAnimation const &rhs)=deletecastor3d::SceneNodeAnimation
SceneNodeAnimation(SceneNode &node, castor::String const &name=castor::cuEmptyString)castor3d::SceneNodeAnimationexplicit
SceneNodeAnimationInstancecastor3d::SceneNodeAnimationfriend
setOwner(Engine &owner) noexceptcastor::OwnedBy< Engine >inline
size() constcastor3d::Animationinline
updateLength()castor3d::Animation
~Animation() noexcept=defaultcastor3d::Animationvirtual
~SceneNodeAnimation() noexcept override=defaultcastor3d::SceneNodeAnimation