#include <ComputeDepthRange.hpp>
◆ Bindings
◆ ComputeDepthRange()
C3D_API castor3d::ComputeDepthRange::ComputeDepthRange |
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crg::FramePass const & | pass, |
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crg::GraphContext & | context, |
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crg::RunnableGraph & | graph, |
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RenderDevice const & | device, |
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bool const & | enabled ) |
- Parameters
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[in] | pass | The parent frame pass. |
[in] | context | The rendering context. |
[in] | graph | The runnable graph. |
[in] | device | The GPU device. |
[in] | enabled | true to enable this pass. |
◆ accept()
Visitor acceptance function.
- Parameters
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The documentation for this class was generated from the following file: