Castor3D 0.16.0
Multiplatform 3D engine
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#include <SceneImporter.hpp>
Public Attributes | |
SceneContext * | scene {} |
castor::PathArray | files {} |
castor::PathArray | animFiles {} |
castor::String | prefix {} |
castor::Map< PassComponentTextureFlag, TextureConfiguration > | textureRemaps |
float | rescale { 1.0f } |
float | pitch { 0.0f } |
float | yaw { 0.0f } |
float | roll { 0.0f } |
bool | noOptimisations { false } |
bool | ignoreVertexColour { false } |
float | emissiveMult { 1.0f } |
castor::Map< PassComponentTextureFlag, TextureConfiguration >::iterator | textureRemapIt |
castor::String | centerCamera {} |
castor::String | preferredImporter { cuT( "any" ) } |
castor::PathArray castor3d::SceneImportContext::animFiles {} |
castor::String castor3d::SceneImportContext::centerCamera {} |
float castor3d::SceneImportContext::emissiveMult { 1.0f } |
castor::PathArray castor3d::SceneImportContext::files {} |
bool castor3d::SceneImportContext::ignoreVertexColour { false } |
bool castor3d::SceneImportContext::noOptimisations { false } |
float castor3d::SceneImportContext::pitch { 0.0f } |
castor::String castor3d::SceneImportContext::preferredImporter { cuT( "any" ) } |
castor::String castor3d::SceneImportContext::prefix {} |
float castor3d::SceneImportContext::rescale { 1.0f } |
float castor3d::SceneImportContext::roll { 0.0f } |
SceneContext* castor3d::SceneImportContext::scene {} |
castor::Map<PassComponentTextureFlag,TextureConfiguration>::iterator castor3d::SceneImportContext::textureRemapIt |
castor::Map< PassComponentTextureFlag, TextureConfiguration > castor3d::SceneImportContext::textureRemaps |
float castor3d::SceneImportContext::yaw { 0.0f } |