Overlay data.
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#include <UbosModule.hpp>
◆ border
| castor::Point4f castor3d::OverlayUboConfiguration::border {} |
◆ borderInnerUV
| castor::Point4f castor3d::OverlayUboConfiguration::borderInnerUV {} |
◆ borderOuterUV
| castor::Point4f castor3d::OverlayUboConfiguration::borderOuterUV {} |
◆ borderPosition
| uint32_t castor3d::OverlayUboConfiguration::borderPosition {} |
◆ materialId
| uint32_t castor3d::OverlayUboConfiguration::materialId {} |
◆ pad1
| uint32_t castor3d::OverlayUboConfiguration::pad1 {} |
◆ parentRect
| castor::Point4f castor3d::OverlayUboConfiguration::parentRect {} |
◆ relativePosition
| castor::Point2f castor3d::OverlayUboConfiguration::relativePosition {} |
◆ relativeSize
| castor::Point2f castor3d::OverlayUboConfiguration::relativeSize {} |
◆ renderArea
| castor::Point4f castor3d::OverlayUboConfiguration::renderArea {} |
◆ textLineOffset
| uint32_t castor3d::OverlayUboConfiguration::textLineOffset {} |
◆ textTexturingMode
| uint32_t castor3d::OverlayUboConfiguration::textTexturingMode {} |
◆ textTopOffset
| float castor3d::OverlayUboConfiguration::textTopOffset {} |
◆ textWordOffset
| uint32_t castor3d::OverlayUboConfiguration::textWordOffset {} |
◆ uv
| castor::Point4f castor3d::OverlayUboConfiguration::uv {} |
◆ vertexOffset
| uint32_t castor3d::OverlayUboConfiguration::vertexOffset {} |
The documentation for this struct was generated from the following file: