Castor3D 0.16.0
Multiplatform 3D engine
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#include <MeshModule.hpp>
Public Types | |
using | ResT = Mesh |
using | KeyT = castor::String |
using | TraitsT = ResourceCacheTraitsT< ResT, KeyT > |
using | Base = castor::ResourceCacheTraitsBaseT< ResT, KeyT, TraitsT > |
using | ElementT = typename Base::ElementT |
using | ElementPtrT = typename Base::ElementPtrT |
Public Types inherited from castor::ResourceCacheTraitsBaseT< Mesh, castor::String, ResourceCacheTraitsT< Mesh, castor::String > > | |
using | ElementT |
using | ElementKeyT |
using | ElementPtrT |
using | ElementObsT |
using | ElementContT |
using | ElementCacheT |
using | ElementInitialiserT |
using | ElementCleanerT |
using | ElementMergerT |
Static Public Attributes | |
static C3D_API const castor::String | Name |
Additional Inherited Members | |
Static Public Member Functions inherited from castor::ResourceCacheTraitsBaseT< Mesh, castor::String, ResourceCacheTraitsT< Mesh, castor::String > > | |
static ElementPtrT | makeElement (ElementCacheT const &cache, ElementKeyT const &key, ParametersT &&... params) |
static ElementObsT | makeElementObs (ElementPtrT const &element) |
static bool | areElementsEqual (ElementObsT const &lhs, ElementObsT const &rhs) |
static bool | areElementsEqual (ElementObsT const &lhs, ElementPtrT const &rhs) |
static bool | areElementsEqual (ElementPtrT const &lhs, ElementObsT const &rhs) |
static bool | areElementsEqual (ElementPtrT const &lhs, ElementPtrT const &rhs) |
static bool | isElementObsNull (ElementObsT const &element) |
Helper structure to specialise a cache behaviour.
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::Base = castor::ResourceCacheTraitsBaseT< ResT, KeyT, TraitsT > |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ElementPtrT = typename Base::ElementPtrT |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ElementT = typename Base::ElementT |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::KeyT = castor::String |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ResT = Mesh |
using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::TraitsT = ResourceCacheTraitsT< ResT, KeyT > |
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