Castor3D 0.16.0
Multiplatform 3D engine
Public Types | Static Public Attributes | List of all members
castor3d::ResourceCacheTraitsT< Mesh, castor::String > Struct Reference

#include <MeshModule.hpp>

Inheritance diagram for castor3d::ResourceCacheTraitsT< Mesh, castor::String >:
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Collaboration diagram for castor3d::ResourceCacheTraitsT< Mesh, castor::String >:
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Public Types

using ResT = Mesh
 
using KeyT = castor::String
 
using TraitsT = ResourceCacheTraitsT< ResT, KeyT >
 
using Base = castor::ResourceCacheTraitsBaseT< ResT, KeyT, TraitsT >
 
using ElementT = typename Base::ElementT
 
using ElementPtrT = typename Base::ElementPtrT
 
- Public Types inherited from castor::ResourceCacheTraitsBaseT< Mesh, castor::String, ResourceCacheTraitsT< Mesh, castor::String > >
using ElementT
 
using ElementKeyT
 
using ElementPtrT
 
using ElementObsT
 
using ElementContT
 
using ElementCacheT
 
using ElementInitialiserT
 
using ElementCleanerT
 
using ElementMergerT
 

Static Public Attributes

static C3D_API const castor::String Name
 

Additional Inherited Members

- Static Public Member Functions inherited from castor::ResourceCacheTraitsBaseT< Mesh, castor::String, ResourceCacheTraitsT< Mesh, castor::String > >
static ElementPtrT makeElement (ElementCacheT const &cache, ElementKeyT const &key, ParametersT &&... params)
 
static ElementObsT makeElementObs (ElementPtrT const &element)
 
static bool areElementsEqual (ElementObsT const &lhs, ElementObsT const &rhs)
 
static bool areElementsEqual (ElementObsT const &lhs, ElementPtrT const &rhs)
 
static bool areElementsEqual (ElementPtrT const &lhs, ElementObsT const &rhs)
 
static bool areElementsEqual (ElementPtrT const &lhs, ElementPtrT const &rhs)
 
static bool isElementObsNull (ElementObsT const &element)
 

Detailed Description

Helper structure to specialise a cache behaviour.

Remarks
Specialisation for Mesh.

Member Typedef Documentation

◆ Base

◆ ElementPtrT

using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ElementPtrT = typename Base::ElementPtrT

◆ ElementT

using castor3d::ResourceCacheTraitsT< Mesh, castor::String >::ElementT = typename Base::ElementT

◆ KeyT

◆ ResT

◆ TraitsT

Member Data Documentation

◆ Name


The documentation for this struct was generated from the following file: