Castor3D 0.16.0
Multiplatform 3D engine
castor3d::AnimatedSceneNode Member List

This is the complete list of members for castor3d::AnimatedSceneNode, including all inherited members.

addAnimation(castor::String const &name)castor3d::AnimatedObject
AnimatedObject(AnimatedObject &&rhs) noexcept=defaultcastor3d::AnimatedObject
AnimatedObject(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
AnimatedObject(AnimationType kind, castor::String const &name)castor3d::AnimatedObjectexplicit
AnimatedSceneNode(AnimatedSceneNode &&rhs) noexcept=defaultcastor3d::AnimatedSceneNode
AnimatedSceneNode(AnimatedSceneNode const &rhs)=deletecastor3d::AnimatedSceneNode
AnimatedSceneNode(castor::String const &name, SceneNode &node)castor3d::AnimatedSceneNode
AnimationInstancesMap typedefcastor3d::AnimatedObject
getAnimation(castor::String const &name)castor3d::AnimatedObject
getAnimations() constcastor3d::AnimatedObjectinline
getKind() constcastor3d::AnimatedObjectinline
getName() const noexceptcastor::NamedBaseT< T >inline
getPlayingAnimation() constcastor3d::AnimatedSceneNodeinline
getSceneNode() constcastor3d::AnimatedSceneNodeinline
hasAnimation(castor::String const &name)castor3d::AnimatedObjectinline
isPlayingAnimation() const overridecastor3d::AnimatedSceneNodeinlinevirtual
m_animationscastor3d::AnimatedObjectprotected
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
operator=(AnimatedSceneNode &&rhs) noexcept=deletecastor3d::AnimatedSceneNode
operator=(AnimatedSceneNode const &rhs)=deletecastor3d::AnimatedSceneNode
castor3d::AnimatedObject::operator=(AnimatedObject &&rhs) noexcept=defaultcastor3d::AnimatedObject
castor3d::AnimatedObject::operator=(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
pauseAllAnimations()castor3d::AnimatedObject
pauseAnimation(castor::String const &name)castor3d::AnimatedObject
rename(T name) noexceptcastor::NamedBaseT< T >inline
startAllAnimations()castor3d::AnimatedObject
startAnimation(castor::String const &name)castor3d::AnimatedObject
stopAllAnimations()castor3d::AnimatedObject
stopAnimation(castor::String const &name)castor3d::AnimatedObject
update(castor::Milliseconds const &elapsed) overridecastor3d::AnimatedSceneNodevirtual
~AnimatedObject() noexcept=defaultcastor3d::AnimatedObjectvirtual
~AnimatedSceneNode() noexcept override=defaultcastor3d::AnimatedSceneNode