Castor3D 0.16.0
Multiplatform 3D engine
|
#include <AnimatedSceneNode.hpp>
Public Member Functions | |
C3D_API | AnimatedSceneNode (AnimatedSceneNode &&rhs) noexcept=default |
C3D_API AnimatedSceneNode & | operator= (AnimatedSceneNode &&rhs) noexcept=delete |
C3D_API | AnimatedSceneNode (AnimatedSceneNode const &rhs)=delete |
C3D_API AnimatedSceneNode & | operator= (AnimatedSceneNode const &rhs)=delete |
C3D_API | ~AnimatedSceneNode () noexcept override=default |
C3D_API | AnimatedSceneNode (castor::String const &name, SceneNode &node) |
Constructor. | |
C3D_API void | update (castor::Milliseconds const &elapsed) override |
Updates the animations of the object, given the time since the last frame. | |
C3D_API bool | isPlayingAnimation () const override |
SceneNode & | getSceneNode () const |
SceneNodeAnimationInstance & | getPlayingAnimation () const |
Public Member Functions inherited from castor3d::AnimatedObject | |
C3D_API | AnimatedObject (AnimationType kind, castor::String const &name) |
Constructor. | |
virtual C3D_API | ~AnimatedObject () noexcept=default |
Destructor. | |
C3D_API void | addAnimation (castor::String const &name) |
adds the animation to the list | |
C3D_API void | startAnimation (castor::String const &name) |
Starts the animation identified by the given name. | |
C3D_API void | stopAnimation (castor::String const &name) |
Stops the animation identified by the given name. | |
C3D_API void | pauseAnimation (castor::String const &name) |
Pauses the animation identified by the given name. | |
C3D_API void | startAllAnimations () |
Starts all animations. | |
C3D_API void | stopAllAnimations () |
Stops all animations. | |
C3D_API void | pauseAllAnimations () |
Pauses all animations. | |
C3D_API AnimationInstance & | getAnimation (castor::String const &name) |
Retrieves an animation. | |
C3D_API | AnimatedObject (AnimatedObject &&rhs) noexcept=default |
C3D_API AnimatedObject & | operator= (AnimatedObject &&rhs) noexcept=default |
C3D_API | AnimatedObject (AnimatedObject const &rhs)=delete |
C3D_API AnimatedObject & | operator= (AnimatedObject const &rhs)=delete |
bool | hasAnimation (castor::String const &name) |
AnimationInstancesMap const & | getAnimations () const |
AnimationType | getKind () const |
Public Member Functions inherited from castor::NamedBaseT< T > | |
NamedBaseT (T name) noexcept | |
Constructor. | |
T const & | getName () const noexcept |
Retrieves the name. | |
void | rename (T name) noexcept |
Additional Inherited Members | |
Public Types inherited from castor3d::AnimatedObject | |
using | AnimationInstancesMap = castor::StringMap< AnimationInstanceUPtr > |
Protected Attributes inherited from castor3d::AnimatedObject | |
AnimationInstancesMap | m_animations |
Protected Attributes inherited from castor::NamedBaseT< T > | |
T | m_name |
|
defaultnoexcept |
|
delete |
|
overridedefaultnoexcept |
C3D_API castor3d::AnimatedSceneNode::AnimatedSceneNode | ( | castor::String const & | name, |
SceneNode & | node ) |
Constructor.
[in] | name | The object name. |
[in] | node | The scene node. |
|
inline |
References CU_Require.
|
inline |
name Getters.
|
inlineoverridevirtual |
true
if the object is playing an animation. Implements castor3d::AnimatedObject.
|
deletenoexcept |
|
delete |
|
overridevirtual |
Updates the animations of the object, given the time since the last frame.
[in] | elapsed | Time elapsed since the last frame |
Implements castor3d::AnimatedObject.