| countAllMeshAnimations() const override | castor3d::CscnImporterFile | inlinevirtual |
| countAllSceneNodeAnimations() const override | castor3d::CscnImporterFile | inlinevirtual |
| countAllSkeletonAnimations() const override | castor3d::CscnImporterFile | inlinevirtual |
| countAllTextureAnimations() const override | castor3d::CscnImporterFile | inlinevirtual |
| create(Engine &engine, Scene *scene, castor::Path const &path, Parameters const ¶meters, ProgressBar *progress) | castor3d::CscnImporterFile | static |
| createAnimationImporter() override | castor3d::CscnImporterFile | inlinevirtual |
| createCameraImporter() override | castor3d::CscnImporterFile | inlinevirtual |
| createLightImporter() override | castor3d::CscnImporterFile | inlinevirtual |
| createMaterialImporter() override | castor3d::CscnImporterFile | inlinevirtual |
| createMeshImporter() override | castor3d::CscnImporterFile | inlinevirtual |
| createSceneNodeImporter() override | castor3d::CscnImporterFile | inlinevirtual |
| createSkeletonImporter() override | castor3d::CscnImporterFile | inlinevirtual |
| CscnImporterFile(Engine &engine, Scene *scene, castor::Path const &path, Parameters const ¶meters, ProgressBar *progress) | castor3d::CscnImporterFile | |
| getExtension() const noexcept | castor3d::ImporterFile | inline |
| getExternalName(castor::String const &name) const | castor3d::ImporterFile | inline |
| getFileName() const noexcept | castor3d::ImporterFile | inline |
| getFilePath() const noexcept | castor3d::ImporterFile | inline |
| getInternalName(castor::String const &name) const | castor3d::ImporterFile | inline |
| getName() const noexcept | castor3d::ImporterFile | inline |
| getOwner() const noexcept | castor::OwnedBy< Engine > | inline |
| getParameters() const noexcept | castor3d::ImporterFile | inline |
| getPrefix() const noexcept | castor3d::ImporterFile | inline |
| getProgressBar() const noexcept | castor3d::ImporterFile | inline |
| getScene() const noexcept | castor3d::ImporterFile | inline |
| ImporterFile(Engine &engine, Scene *scene, castor::Path const &path, Parameters const ¶meters, ProgressBar *progress) | castor3d::ImporterFile | protected |
| listCameras() override | castor3d::CscnImporterFile | inlinevirtual |
| listGeometries() override | castor3d::CscnImporterFile | inlinevirtual |
| listLights() override | castor3d::CscnImporterFile | inlinevirtual |
| listMaterials() override | castor3d::CscnImporterFile | inlinevirtual |
| listMeshAnimations(Mesh const &mesh) override | castor3d::CscnImporterFile | inlinevirtual |
| listMeshes() override | castor3d::CscnImporterFile | inlinevirtual |
| listSceneNodeAnimations(SceneNode const &node) override | castor3d::CscnImporterFile | inlinevirtual |
| listSceneNodes() override | castor3d::CscnImporterFile | inlinevirtual |
| listSkeletonAnimations(Skeleton const &skeleton) override | castor3d::CscnImporterFile | inlinevirtual |
| listSkeletons() override | castor3d::CscnImporterFile | inlinevirtual |
| listTextureAnimations(Material const &material, uint32_t pass) override | castor3d::CscnImporterFile | inlinevirtual |
| Name | castor3d::CscnImporterFile | static |
| OwnedBy(Engine &owner) noexcept | castor::OwnedBy< Engine > | inlineexplicitprotected |
| setOwner(Engine &owner) noexcept | castor::OwnedBy< Engine > | inline |
| setScene(Scene &scene) noexcept | castor3d::ImporterFile | inline |
| ~CscnImporterFile() override | castor3d::CscnImporterFile | |
| ~ImporterFile()=default | castor3d::ImporterFile | virtual |