countAllMeshAnimations() const override | castor3d::CscnImporterFile | inlinevirtual |
countAllSceneNodeAnimations() const override | castor3d::CscnImporterFile | inlinevirtual |
countAllSkeletonAnimations() const override | castor3d::CscnImporterFile | inlinevirtual |
countAllTextureAnimations() const override | castor3d::CscnImporterFile | inlinevirtual |
create(Engine &engine, Scene *scene, castor::Path const &path, Parameters const ¶meters, ProgressBar *progress) | castor3d::CscnImporterFile | static |
createAnimationImporter() override | castor3d::CscnImporterFile | inlinevirtual |
createCameraImporter() override | castor3d::CscnImporterFile | inlinevirtual |
createLightImporter() override | castor3d::CscnImporterFile | inlinevirtual |
createMaterialImporter() override | castor3d::CscnImporterFile | inlinevirtual |
createMeshImporter() override | castor3d::CscnImporterFile | inlinevirtual |
createSceneNodeImporter() override | castor3d::CscnImporterFile | inlinevirtual |
createSkeletonImporter() override | castor3d::CscnImporterFile | inlinevirtual |
CscnImporterFile(Engine &engine, Scene *scene, castor::Path const &path, Parameters const ¶meters, ProgressBar *progress) | castor3d::CscnImporterFile | |
getExtension() const noexcept | castor3d::ImporterFile | inline |
getExternalName(castor::String const &name) const | castor3d::ImporterFile | inline |
getFileName() const noexcept | castor3d::ImporterFile | inline |
getFilePath() const noexcept | castor3d::ImporterFile | inline |
getInternalName(castor::String const &name) const | castor3d::ImporterFile | inline |
getName() const noexcept | castor3d::ImporterFile | inline |
getOwner() const noexcept | castor::OwnedBy< Engine > | inline |
getParameters() const noexcept | castor3d::ImporterFile | inline |
getPrefix() const noexcept | castor3d::ImporterFile | inline |
getProgressBar() const noexcept | castor3d::ImporterFile | inline |
getScene() const noexcept | castor3d::ImporterFile | inline |
ImporterFile(Engine &engine, Scene *scene, castor::Path const &path, Parameters const ¶meters, ProgressBar *progress) | castor3d::ImporterFile | protected |
listCameras() override | castor3d::CscnImporterFile | inlinevirtual |
listGeometries() override | castor3d::CscnImporterFile | inlinevirtual |
listLights() override | castor3d::CscnImporterFile | inlinevirtual |
listMaterials() override | castor3d::CscnImporterFile | inlinevirtual |
listMeshAnimations(Mesh const &mesh) override | castor3d::CscnImporterFile | inlinevirtual |
listMeshes() override | castor3d::CscnImporterFile | inlinevirtual |
listSceneNodeAnimations(SceneNode const &node) override | castor3d::CscnImporterFile | inlinevirtual |
listSceneNodes() override | castor3d::CscnImporterFile | inlinevirtual |
listSkeletonAnimations(Skeleton const &skeleton) override | castor3d::CscnImporterFile | inlinevirtual |
listSkeletons() override | castor3d::CscnImporterFile | inlinevirtual |
listTextureAnimations(Material const &material, uint32_t pass) override | castor3d::CscnImporterFile | inlinevirtual |
Name | castor3d::CscnImporterFile | static |
OwnedBy(Engine &owner) noexcept | castor::OwnedBy< Engine > | inlineexplicitprotected |
setOwner(Engine &owner) noexcept | castor::OwnedBy< Engine > | inline |
setScene(Scene &scene) noexcept | castor3d::ImporterFile | inline |
~CscnImporterFile() override | castor3d::CscnImporterFile | |
~ImporterFile()=default | castor3d::ImporterFile | virtual |