#include <GlslBaseIO.hpp>
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| TwoUvT (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) |
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auto | uv0 () const |
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auto | uv1 () const |
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◆ TwoUvT()
template<typename UvTypeT , sdw::var::Flag FlagT>
castor3d::shader::TwoUvT< UvTypeT, FlagT >::TwoUvT |
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sdw::ShaderWriter & | writer, |
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sdw::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ uv0()
template<typename UvTypeT , sdw::var::Flag FlagT>
◆ uv1()
template<typename UvTypeT , sdw::var::Flag FlagT>
The documentation for this struct was generated from the following file: