#include <SceneUbo.hpp>
◆ SceneUbo() [1/3]
◆ SceneUbo() [2/3]
◆ SceneUbo() [3/3]
◆ ~SceneUbo()
C3D_API castor3d::SceneUbo::~SceneUbo |
( |
| ) |
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◆ cpuUpdate() [1/2]
C3D_API void castor3d::SceneUbo::cpuUpdate |
( |
Camera const * |
camera, |
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Fog const & |
fog |
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) |
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Updates the UBO from given values.
- Parameters
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[in] | camera | The current camera. |
[in] | fog | The fog configuration. |
◆ cpuUpdate() [2/2]
C3D_API void castor3d::SceneUbo::cpuUpdate |
( |
Scene const & |
scene, |
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Camera const * |
camera, |
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bool |
lights = true |
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) |
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Updates the UBO from given values.
- Parameters
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[in] | scene | The rendered scene. |
[in] | camera | The current camera. |
[in] | lights | The lights are updated too. |
◆ cpuUpdateCameraPosition()
C3D_API void castor3d::SceneUbo::cpuUpdateCameraPosition |
( |
Camera const & |
camera | ) |
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Updates the UBO from given values.
- Parameters
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[in] | camera | The current camera. |
◆ createPassBinding()
void castor3d::SceneUbo::createPassBinding |
( |
crg::FramePass & |
pass, |
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uint32_t |
binding |
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) |
| const |
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inline |
◆ createSizedBinding()
void castor3d::SceneUbo::createSizedBinding |
( |
ashes::DescriptorSet & |
descriptorSet, |
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VkDescriptorSetLayoutBinding const & |
layoutBinding |
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) |
| const |
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inline |
◆ getDescriptorWrite()
ashes::WriteDescriptorSet castor3d::SceneUbo::getDescriptorWrite |
( |
uint32_t |
dstBinding, |
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uint32_t |
dstArrayElement = 0u |
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) |
| const |
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inline |
◆ getUbo()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setWindowSize()
C3D_API void castor3d::SceneUbo::setWindowSize |
( |
castor::Size const & |
window | ) |
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Updates the UBO from given values.
- Parameters
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[in] | window | The window dimensions. |
◆ BufferScene
C3D_API castor::String const castor3d::SceneUbo::BufferScene |
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static |
◆ SceneData
C3D_API castor::String const castor3d::SceneUbo::SceneData |
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static |
The documentation for this class was generated from the following file: