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Castor3D 0.12.0
Multiplatform 3D engine
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#include <LightingPass.hpp>

Classes | |
| struct | Entry |
Public Attributes | |
| ashes::RenderPassPtr | renderPass |
| ashes::FrameBufferPtr | framebuffer |
| ashes::VkClearValueArray | clearValues |
| std::vector< Entry > | attaches |
| std::vector< Entry > castor3d::LightRenderPass::attaches |
| ashes::VkClearValueArray castor3d::LightRenderPass::clearValues |
| ashes::FrameBufferPtr castor3d::LightRenderPass::framebuffer |
| ashes::RenderPassPtr castor3d::LightRenderPass::renderPass |