#include <OverlayRenderer.hpp>
◆ descriptorLayout
| ashes::DescriptorSetLayoutPtr castor3d::OverlayRenderer::TextComputePipeline::descriptorLayout {} |
◆ descriptorPool
| ashes::DescriptorSetPoolPtr castor3d::OverlayRenderer::TextComputePipeline::descriptorPool {} |
◆ pipeline
| ashes::PipelinePtr castor3d::OverlayRenderer::TextComputePipeline::pipeline {} |
◆ pipelineLayout
| ashes::PipelineLayoutPtr castor3d::OverlayRenderer::TextComputePipeline::pipelineLayout {} |
◆ sets
The documentation for this struct was generated from the following file: