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Castor3D 0.17.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::PtrCacheTraitsT< Skeleton, castor::String > |
struct | castor3d::NodeTransform |
Namespaces | |
namespace | castor3d |
Skeleton | |
enum class | castor3d::SkeletonNodeType { castor3d::eNode = 0 , castor3d::eBone = 1 , castor3d::eCount , castor3d::eMin = eNode } |
Skeleton node types enumeration. More... | |
using | castor3d::SkeletonCacheTraits = PtrCacheTraitsT< Skeleton, castor::String > |
using | castor3d::SkeletonCache |
using | castor3d::SkeletonRes = SkeletonCacheTraits::ElementPtrT |
using | castor3d::SkeletonResPtr = SkeletonCacheTraits::ElementObsT |
C3D_API castor::String | castor3d::getName (SkeletonNodeType value) |
bool | castor3d::operator== (NodeTransform const &lhs, NodeTransform const &rhs) noexcept |