#include <RefractionComponent.hpp>
◆ MaterialShader()
C3D_API castor3d::RefractionComponent::MaterialShader::MaterialShader |
( |
| ) |
|
◆ fillMaterialType()
C3D_API void castor3d::RefractionComponent::MaterialShader::fillMaterialType |
( |
sdw::type::BaseStruct & | type, |
|
|
sdw::expr::ExprList & | inits ) const |
|
overridevirtual |
Fills the material shader struct with the members provided by this component, and their initialisers.
- Parameters
-
[in,out] | type | Receives the members. |
[in] | inits | Receives the members initialisers. |
Reimplemented from castor3d::shader::PassMaterialShader.
The documentation for this struct was generated from the following file: