Global matrices data.
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#include <UbosModule.hpp>
◆ curView
| castor::Matrix4x4f castor3d::CameraUboConfiguration::curView {} |
◆ curViewProj
| castor::Matrix4x4f castor3d::CameraUboConfiguration::curViewProj {} |
◆ debugIndex
| uint32_t castor3d::CameraUboConfiguration::debugIndex {} |
◆ farPlane
| float castor3d::CameraUboConfiguration::farPlane {} |
◆ frustumPlanes
| castor::Array< castor::Point4f, 6u > castor3d::CameraUboConfiguration::frustumPlanes {} |
◆ gamma
| float castor3d::CameraUboConfiguration::gamma {} |
◆ invCurView
| castor::Matrix4x4f castor3d::CameraUboConfiguration::invCurView {} |
◆ invCurViewProj
| castor::Matrix4x4f castor3d::CameraUboConfiguration::invCurViewProj {} |
◆ invProjection
| castor::Matrix4x4f castor3d::CameraUboConfiguration::invProjection {} |
◆ invPrvView
| castor::Matrix4x4f castor3d::CameraUboConfiguration::invPrvView {} |
◆ invPrvViewProj
| castor::Matrix4x4f castor3d::CameraUboConfiguration::invPrvViewProj {} |
◆ jitter
| castor::Point2f castor3d::CameraUboConfiguration::jitter {} |
◆ nearPlane
| float castor3d::CameraUboConfiguration::nearPlane {} |
◆ pad
| float castor3d::CameraUboConfiguration::pad {} |
◆ position
| castor::Point3f castor3d::CameraUboConfiguration::position {} |
◆ projection
| castor::Matrix4x4f castor3d::CameraUboConfiguration::projection {} |
◆ prvView
| castor::Matrix4x4f castor3d::CameraUboConfiguration::prvView {} |
◆ prvViewProj
| castor::Matrix4x4f castor3d::CameraUboConfiguration::prvViewProj {} |
◆ size
| castor::Point2ui castor3d::CameraUboConfiguration::size {} |
The documentation for this struct was generated from the following file: